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kings-quest-7-walkthrough
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King's Quest VII update
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1995-02-02
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Hmm. It seems that the last time I sent this walkthrough in, it got
truncated (lost the last two chapters) so I'm sending it again.
Note: This is a text file! It does not need to be binhexed!(Just makes it
bigger...)
The following is a walkthrough for the recently
released Sierra adventure game,
King's Quest VII: The Princeless Bride
a.k.a. Airhead Gets Into Trouble Again
General Hints:
1. Talk to everybody, and keep talking until they
start repeating things. The appearance of certain
objects is only triggered when you talk to certain
people and hear certain information. If you can't
find something that should be there, walk around and
talk to people, and look at everything you can.
2. Pay attention to the cursor. When the wand-shaped
cursor begins to sparkle, it means that there is
something to look at, or someone to talk to. When
you're holding something, the cursor becomes a black
and white icon of that object. If you hold the icon
over something that the object can be used upon, the
icon's colors will invert.
Chapter 1: "Where in the Blazes Am I," or
"Where's Wile E. Coyote When You Need Him"
Queen Honeytongue (Valanice) lands in a desert.
She's having a pretty rough day, since her hair is a
mess, her dress is ripped, and to make matters
worse, a nearsighted Bugs Bunny tries to run her
over. Nearby are several things.
1. To the right is a temple, which sports a giant
scorpion;
2. To the left is saltwater pool with a statue
nearby (not to mention a statue at the bottom of the
pool). Carved into the base of the statue is a set
of hieroglyphics depicting a method for creating
freshwater from the saltwater in the pool. (To make
freshwater, you must put a corncob in the statue's
left hand, and add saltwater and tears to the bowl.
The statue's head must be in the "moon" position,
not the flaming "sun" position.)
3. Behind the pool is a slit in the cliff. Following
that slit, you see a door (the way out) with an
arrow-shaped indentation;
4. Following the cliff, you come to a collection of
small huts, one of which has an inscription over it.
This inscription tells you how to empty the water
from the pool. (Align the three blue beads on the
statue in the third column, then press the bracelet
on the statue's right arm. The water will empty.)
5. Behind the huts is a small cave. It contains four
pots and a box.
6. Right of the huts is a pair of rabbit holes and a
curiosity shop.
Initially, pick up the piece of fabric the queen has
ripped from her gown. Go left, toward the pool, and
pick up the stick. At the pool, gather some salt
crystals. Go toward the cliffs behind the pool, and
walk past the door with the arrow-shaped depression
to the area with the huts. Enter the cave and pick
up the pots. All will disintegrate except one. Pick
up the box, and open it (hit the eye symbol in the
lower right corner of the screen. The box will be
shown in 3D; click on it, then rotate it) and remove
the corn kernel from inside. Plant the kernel
underneath the dripping water next to the huts. A
corn stalk will grow at a fantastic rate. Harvest
the corn cob. Take the cob to the statue, and place
it in the statue's left hand. Fill the pot with
water, and empty it into the statue's bowl. Finally,
stand to the statue's right and comb the queen's
hair. Queen Honeytongue is quite the vain creature,
and starts to bawl into the bowl. The bowl will glow
for a second, and saltwater will turn sweet. Fill
the pot with freshwater, and go left (into the open
desert). Give the sweet water to the ghost that
appears. He'll take you to his earthly remains, and
allow you to have what you find. Get: a bent horn,
and bug reducing powder. Take the bug reducing
powder to the temple (to leave the desert, go north
two panels), and throw it on the scorpion. The
scorpion will shrink and run away. Now, go to the
statue inside. Push the teardrop shaped button, and
a light beam and three gems will appear. Place the
blue gem in the statue's left (upper) hand, the
yellow gem in the statue's right (lower) hand, and
the red gem in the circular depression on the right
side. An arrow-shaped piece of stone will appear.
Go back to the area with the huts. Take a gourd seed
from the gourd (next to the corn stalk). Go right to
the rabbit holes. Blow the horn into the holes. Brer
Rabbit ...or was that Bugs? will fly out of the
hole, dropping the spectacles he stole from the rat
in the curiosity shop and shedding a clump of fur.
Take both. Knock on the door of the shop, and give
the rat his glasses. He will offer to trade with
you. Trade the gourd seed for a turquoise bead.
Return to the statue next to the pool. Align the
beads into a single column, the third from the left.
Press the bracelet on the statue's right wrist. The
bowl will flip over and the pool will drain. Go down
to the bottom. Place the bead on the statue's
platter and THEN remove the V-shaped piece of stone.
Fit the V-shaped stone and the arrow-shaped piece
together, and place them in the arrow-shaped
indentation above the door behind the pool. Leave!
Chapter 2. "Troll is as Troll Does," or
"Eeew, I'm a troll, I'm a troll!"
Like mother, like daughter, they say. Princess
Buttercup (Rosella) is quite the peacock, just like
her mother. Her first order of business is to become
human again.
Beyond the bedroom is a large throne room. From the
throne room, one can go in several directions:
1. The door on the top left leads back to the
bedroom.
2. The door in the middle left leads to a mudbath,
where the trolls congregate to ruminate about life
in general and give you great big hints...
3. The door on the lower left leads to a smithy, and
beyond that, to a cavern with green pools of water
and vein of sulfur.
4. The door on the upper right opens into the
kitchen, where an evil tempered chef is making some
great concoction. Now if only he can find the final
ingredient...a rat...
5. Through the door to the lower right is a mine
shaft, and beyond it, a crystal cavern where the
friendly but unhappy crystal dragon lives.
Leave the bedroom and talk to the troll woman in the
throne room. She will tell the princess that to
become human again, she needs to gather five things:
Baked beans, a gold bowl, emerald water, crystal
dragon scale, and a silver spoon. A bratty troll
child will appear and drop a toy rat. Take the rat,
and pull the shield down from the wall next to the
throne. Enter the kitchen. The cook will throw the
princess out after she makes disparaging remarks
about his stew. Reenter the kitchen, and place the
mechanical rat on the floor. The cook will chase it,
darn near killing himself in the process. He leaves
the room, but the rat returns to you. Take the gold
bowl from the counter and get some baked beetles
from the cash-register shaped toaster. Leave the
kitchen and enter the mudbath. Listen to what the
trolls have to say. Go to the smithy. Talk to both
trolls. The smith thinks he's a regular Casanova,
and wants to mooch a smooch, but the jeweler behind
him needs money to get new tools so he can blow this
joint and make his way in the world. Go into the
caverns beyond. Fill the gold bowl with emerald
water from one of the pools. Take the lantern, and
get a good whiff of the smelly sulfur vein. Now,
leave and go to the mine shaft. Try to go beyond it
into the crystal caves, and a troll bouncer will
block your passage. Take the spike off of the
shield, and use the shield as a fourth wheel to
repair the cart. Use the spike as a bolt to hold it
onto the axle. Ride the cart down the hill and knock
the troll off into the lava. (And you thought this
was a family game.) Go into the caves beyond and
walk until you reach the sobbing dragon. The dragon
will tell you that he has lost his "spark." Go back
to the smithy and light the lantern in the fire,
after pumping the bellows to get a good flame. Take
the spark back to the dragon. He'll be very happy,
presenting you with a diamond from his hoard and
promising to give you a scale --- after he returns
from a quick flight. Now, go to the mudbath. Listen
to the ladies talk about how they put their menfolk
to sleep by burning sulfur. (Hmmm, I wonder if
that'd work on humans-?) Go to the smithy. Give the
jeweler the diamond. He'll give you his old tools
and leave. Go to the cavern below. Step across the
chasm by jumping from the pointed projection to the
LOWER monolith, and then to the far side. Gather
some sulfur and return the same way. Put the sulfur
in the smithy fire. When ol' Don Juan falls asleep,
use the tongs (from the rack on the wall) to take
the hot mold off the table and quench it in the
bucket of water. Crack open the mold and take the
silver spoon. Now, return to the dragon's lair. The
dragon is asleep and won't wake up, so use the
hammer and chisel from the jeweler to knock a scale
off his tail. BUT, don't do this until his tail is
lying flat on the ground, or he'll thump you with
it. Take the ingredients to the lady in the throne
room. She'll concoct a nasty brew to make the
princess human again. Malicia (Malicia) will appear
and lock the princess in the bedroom. Get out by
stacking up the footrest and cushions below the
smoking picture. Pull the picture off the wall to
reveal a hidden passage. Crawl along the passage,
and you'll see Malicia talking to the king about a
volcano controller, and her plans to start an
eruption. Following the tunnel along, you eventually
reach the throne room again. Pick up the dragontoad
that emerges with you, and show it to the lady troll
in the throne room. She'll reminisce about when the
king was a child, and the dragontoad was used as a
sort of tracking device for the boy. She asks the
dragontoad where the true king is currently, and
discovers that the troll posing as king is a fake;
the true Troll King is being held in Ooga Booga
land. She will give you a magic rope to leave the
troll caverns with. Malicia will appear as you try
to leave; use the rat to scare her away. Now, go to
the mine shaft, and use the magic rope to fix the
elevator pulley. Outta here!
Chapter 3: "The Sky is Falling!" or,
"Who cut the cheese?"
Queen Honeytongue enters the door only to find that
a Dino, the multicolored komodo dragon, is blocking
her path. What a day. Crying doesn't help, and
trying to get it to play fetch is hopeless.
If you don't have the prickly pear fruit, go back
and get it from the prickly pear cactus next to the
door. You will have to beat it off with the stick
(found next to the pool of water). Give the fruit to
Dino, and he'll leave. You emerge into a garden with
weathered statues. Go left, and you'll enter a small
glade where a stag lies beneath a huge oak tree.
Talk to him, and he'll tell you that he is actually
Attis (shouldn't that be Cernunnos?), Lord of the
Hunt, transformed by some evil force, and that the
oak tree is Ceres, Mother Nature herself. After some
discussion, you resolve to help him out if you can.
He isn't much help, but he does mention that
Feldspar, the ancient rock spirit, might be of some
assistance -- if you can wake him. Pretty vague
directions, but then, what do you expect from a
deer. Go left, and enter a forest clearing from
which you can either go west or north. Go to north,
first; to the west is the Were forest, and you're
not equipped to handle that just yet. Cross the
stream by jumping along the stones, and free the
bird from the web on the far side by trappng the
spider in the box (from the desert cave). The web
will dissolve, revealing a path behind it. Follow
the path to a small village called Falderal.
Entering the large door doesn't work: the surly
doorman won't let you in. The smaller door to the
left, however, is open. Go through it. The doorman
will sic the Duke on you, but you can get past him
by using the ol' sob story approach (use the comb;
this will make Queen Honeytongue cry). Now, enter
the china shop. Talk to the bull, and he will tell
you his own tale of woe. His treasure, a china bird,
has been stolen. Leave the store, and head east. You
will come to the center of town. Spend some time
talking to the mocking bird. He's great - he comes
up with insults by the dozen. I went through twenty
or more and he didn't start to repeat them! Go see
the peddler. He mentions he's got a potion that will
cure all your ills AND clean your houseware. You
decline, but if you look in the birdcage to his left
you will find Treasure, the china bird. Take the
bird back to the bull in the china shop, and he'll
by so thankful ("Ahhh, my precioussss!" Oops. Wrong
story.) that he'll give you a really ugly mask. Go
outside, put on the mask, and knock on the door of
the town hall. You'll be allowed in to the Duke's
birthday party, a masquerade affair. Hanging on the
wall in the back of the room is a flap of cloth.
Pull it back, and go through the opening beyond.
You'll find yourself in a very Escheresque sort of
place, with stairways and hallways and pathways and
doorways going every which way. With a little
experimentation, you'll find out how to get around.
In short, from the initial landing, if you head
right, you'll eventually get to the right-side-up
door. If you head left, you'll come to the upside
down door. Enter the latter door, and you'll find
yourself in an inverted room. Open the desk drawer,
and a magic statue will fall up -- towards the
floor. Leave, and enter the right side up door. Look
into the third mirror from the left, and you'll see
yourself, upside down. Your upside down alter ego
will reach out and pull you into the mirror -- and
you'll emerge in the room you entered throught the
inverted door, only now it will be right-side up,
and you'll be able to pick up the statue. Got all
that? Leave the room and the stairway maze, and go
back to the center of town. Henny Penny will run
around, and now it will look as is she may be right
about the sky falling, since a large disk of green
cheese falls into the fountain. (If you ask, Henny
will tell you that it's the moon.) The resulting
splash will scare the mockingbird away, and you can
reach into his nest to retrieve a wooden nickel.
Now, eat the salt crystals you brought. This will
make the Faux Shop accessible (You have to take it
with a grain of salt, get it?!) Go inside, and trade
the nickel for a book, and the mask for a rubber
chicken. Take the book back to the desert rat, and
trade it for a crook. Use the crook to fish the moon
(green cheese disk) out of the fountain in Falderal.
Now, the town guards will come and arrest you for
stealing the moon, and most of all, for walking
around with a BALD FACE!
Chapter 4. "Will the Real Troll King Please Stand
Up," or,
"The Boogeyman Cometh"
At the top of the shaft leading out of the troll
caverns, the rope suddenly breaks. Princess
Buttercup is left hanging at the edge, until some
bluefaced guy comes and reaches down to her with a
shovel. Huh. Prince Charming he ain't, but beggars
can't be choosers.
Grab onto the shovel. Igor the gravedigger will pull
you out, then go back to grave digging. Talk to him
for a bit, and you'll discover that he's using a
shovel because some kids have stolen the rat from
his rat-powered tractor. Note the graffiti on the
door of the equipment shed: a bat, a skull, and a
spider. Go to the left - you'll see a rundown house
will the same graffiti on it. Hmm. Starting to look
like there's a gang, here. Go left and down, and
you'll see a woman weeping at a grave. Leave her
alone - she's a gorgon! - and go right. You'll see
one of the little vandals at work on a house. When
he leaves, knock on the door and talk to the doctor
inside for a while. He'll tell you that he'd take
care of the kids, if he only had a spine -- but he
donated his spine to a woman who needed it. Leave
the house and head right. Climb up to the Jack-O-
Lantern house and take: Spine and Foot-in-a-Bag.
Give the spine to Dr. Cadaver. Out of gratitude,
he'll give you his pet Jabberwock. Return to the
Jack-O-Lantern, and you'll see Beavis and Butthead
playing with the rat they stole from Igor (the
gravedigger). Offer them the Jabberwock, in trade
for the rat, and they'll take you up on it. Place
the Jabberwock in the elevator they lower for it
(but don't ascend yourself!) The rat will escape and
come to you. Take the rat back to Igor (the
gravedigger). In thanks, he'll give you a horn which
will summon him to dig a hole whereever you wish. Go
back to the Jack-O-Lantern. Beavis and Butthead have
the black cat trapped in a casket, and plan to bury
it alive. When they leave (sans casket), open it up
with the hammer and chisel. The cat will tell you
where the real troll king is hidden (in the Boogy
Man's lair, a pile of bones to the southwest) and
give you one of his 9 lives. Go to the pile of bones
(2 screens left and one screen down). Stand RIGHT
NEXT TO IT and summon Igor (the gravedigger). If the
Boogy Man comes, you're standing in the wrong place.
If you have no control over where you stand (ie,
every time you try to use the horn Buttercup moves
to the center stage) try walking around Ooga Booga
land some more. Enter the hole he digs. You'll see a
casket locked with a strange combination lock. Three
of the symbols, the spider, bat, and skull, you
recognize from the graffiti. Press those three
symbols and voila! The casket opens, revelaing the
troll king. Unfortunately, Malicia senses what's up
and appears in a puff of smoke, and locks you both
in the casket together. Give the Dragontoad to the
king. He'll annouce that the toad can save you, if
he activates it with the jewel from his bracelet.
Use the hammer and chisel to help remove the jewel.
The dragontoad will awaken and dig you both out.
Emerging into the graveyard just south of the
doctor's house, the king will ask you to get to
Mathilde (the lady in the troll cavern throne room),
stresses that you both need disguises. He pulls out
a wand of disguise, which you use on him to turn him
into a scarab. A robe appeares on a nearby
treebranch, which you pick up and put on, disguising
yourself as the Gorgon. Go back to see Doctor
Strangelove - er - Cadaver, that is. He will give
you some Agent Orange or whatever to spray on the
Swamp Thing that bars your path out of Ooga Booga
land. Leave Ooga Booga land by the front gate (go
south from the Jack-O-Lantern). Spray the defoliant
on Swamp Thing and then talk to the giant Venus
Flytrap. It'll tell you (eventually) that you can
get through the Were Forest if you have silver. Now,
get the red flower from the carnivorous plant by
feeding it the foot-in-a-bag. Go east until you get
to Malicia's house; go behind her house and pull the
vines away to reveal a hole in the ground. Widen the
hole with the shovel you picked up from the
gravedigger's shed, and enter it. (NOTE: if the dog
is barking, then Malicia is home and she'll catch
you. There should be no one home at this point, but
the first time I played this level, the dog was
barking and never stopped. I redid the entire level
and then had no problem...) As you peek up from the
floorboard, you'll hear Malicia enter the house.
Quickly duck down again (click on the floorboard)
and, when the dog comes sniffing around, spray the
defoliant at him. He'll leave you alone. When
Malicia leaves, enter the room and look in her
dresser. In the bottom drawer, you'll find several
items of lingerie and a funny machine part that the
king has told you to get. Put the lingerie back, and
pick up the woolen sock that drops. Leave. Go back
to the front of the house, and head east to the Were
Forest. Go through the forest, and when the Were
Bear attacks, use the sock with the silver shot to
make a sling. Use the sling to get rid of the bear.
Go to the desert, and get some salt, then head into
Falderal. The Duke will be spinning in circles, and
will eventually greet you in a dizzy sort of way. Go
see the Faux Shop owner (eat salt first), and talk
to him about ways into the Troll Caves. He'll tell
you to try the Duke's Palace. The Bull in the china
shop will tell you the same. Go to the palace and
head to the room with all of the mirrors (see ch. 3
if you're having trouble negotiating your way
through). Use the sock on the engraving at the base
of the cupid statue to clean off the tarnish, then
read the inscription. It will tell you (in so many
words) that to get into the Troll Caves, you must
feed fruit to the statue. Use the hammer and chisel
to pluck a golden grape from the cluster in the top
right corner of the room, and feed the grape to
Cupid. The fountain will rise, revealing a
passageway underneath. However, the fountain will
stick, and even trying to pry it open the rest of
the way with the shovel doesn't help. Change the
Troll King back to his true form (use the wand on
him), and he'll force it open. Follow him down into
the caverns.
Chapter 5. "Nightmare in Etheria," or,
"The Only *Good* Yappy Dog..."
Queen Honeytongue is tried and convicted of stealing
the moon, impersonating a Falderian, and most of
all, having a BALD FACE. She is commanded to put the
moon back in the sky -- or else.
Go to the faux shop. Trade the mask for a rubber
chicken. Then, go to the peddler outside and trade
the magic statue for a jar of were-protection
potion. Use the rubber chicken on the forked branch
just outside the town hall to make a catapult, then
fire the moon up into the sky. (Take a bite out of
it, first, just for spite.) Then rubber chicken will
run away, leaving a feather behind. Take the
feather. You will be allowed to leave the town now.
Go see the rock elemental. You can find him by going
going back to the muddy riverbed and turning left
(ie going to the right side of the screen) to follow
the river. On the next screen, go to the right and
you'll find a head-shaped rock. Awaken it by
tickling its nose. It will tell you that to help the
Lord of the Hunt and Mother Nature, you must restore
the river of life by (a) putting nectar into the urn
held by one of the white statues, and (b) putting
the divine fruit into the cornucopia held by the
other. Go to the garden of statues (where you first
appeared when you left the desert) and try to reach
the flowers on the upper left side. The bird you
rescued from the web will help you get nectar, which
you can collect in your bowl. Fill the urn on the
nearby white statue. The river will begin to flow,
and Attis, the Lord of the Hunt, will appear. Follow
him back to the oak tree, and talk to him. He will
promise to help you get through the swamp. Now, go
left into the forest glade, and use the rabbit fur
with the were -protection potion. This will turn you
into a rabbit, and allow you to run through the were
forest. On the other side, Attis will dispel the
swamp thing, true to his word. Go past the
carnivorous plant and enter Ooga Booga Land. Go see
the doctor and see what he has to say, then visit
the lair of the Boogy Man. The black cat that
Princess Buttercup rescued will be there, and will
bring you up to date on what's been happening. It
will tell you that you need to go to Etheria to help
prevent the volcanic eruption that Malicia is
planning, and that to get there you'll need to get
Count Tsepish to take you. One catch: he is minus a
head, so you need to help him get a new one. Go to
the Jack-O-Lantern, and ride the elevator up. Take
the femur from the mummy, and go back down. Walk to
the dilapidated house left of the graveyard that
Igor the gravedigger worked in. When the hound
appears, give him the bone. Talk to him, and you'll
discover that he was the hound of Count Tsepish.
When you tell him that you're trying to break the
Count's curse, he'll give you the Count's medal.
Give the medal to his grieving wife, and she'll
leave, exposing the tomb of the Count. This seems a
good place to look for the head, but unfortunately
the door is locked. Go back to the Jack-O-Lantern.
Beavis will be playing with firecrackers outside,
and will drop one. Take it, and use it in the lock
of the door the the Count's tomb. It will blow the
door open. Go to his coffin, open it, and remove the
skull. Now, stand in the road (as near to the top of
the screen as you can) and when the Count rides in,
offer him the skull. He will take it and give you a
fife to summon his horse, which will take you to
Etheria anytime you are in the lower lands.
Upon landing in Etheria, you find yourself in a
meadow from which you can take any one of four
rainbows back down to the lower lands of Eldritch:
upper right: Falderal
upper left: Desert
lower right: Statue Garden
lower left: Swamp
If you head east, then east again, you'll come to a
path that spirals upward. Take it up to the top,
climb onto the fallen tree, and pluck some of the
lavender fruit hanging on the right side of the
screen. This is ambrosia, the fruit of the gods -
which you need to place in the cornucopia, remember?
Go back to the statue garden and do so. A whole
bunch of fruit will appear in the horn of plenty.
Pull out a pomegranite, and place it in the limb of
the oak tree (Ceres). Mother Nature will return to
her true form. Now, you will need some advice. Try
visiting the three Fates. You can get to them by
going back to Etheria, then going west and then
north. You will come to a small garden with a harp
that has a globe on top. Pluck strings 1, 5, 6, 4
from the left (in that order); this will play the
first phrase of the tune that the hummingbirds in
the previous meadow were singing. The harp should
respond with the second phrase, and the globe will
shimmer with color. Touch the globe, and you will be
drawn to the three Fates. Talk to them, and they
will suggest that you go see Maab, in the Land of
Dreams - but to get there, you must sleep. Go see
Dr. Feelgood - er - Cadaver, that is, and go to
sleep in his coffin. You will discover that Maab has
been frozen. Go back to see the fates, and they will
tell you to see the Lady of the Spring - i.e.,
Mother Nature. Do so. She will tell you that to thaw
Maab, you must take a crystal shaft containing
trapped sunlight to the Land of Dreams - but you
must go there awake. See the Fates again, and they
will tell you that to get there awake, you must see
their nephew. They give you a Dream Web to help. Go
to the top of the Mountain of Winds in Etheria
(where you got the ambrosia). Use the Dream Web on
the creature that comes out of the cave, then enter
the cave. Talk to the Dream Weaver inside. He will
be pretty aloof and nasty until you show him the
trapped nightmare and tell him that his sister Maab
is frozen. Once he hears this, he'll
become...somewhat...nicer and give you a magic
carpet to take you to the Land of Dreams. Cool. Now
all you need is the sunbeam. Go down to Malicia's
house. If her dog isn't barking, she's not home. Go
inside. As soon as you get in, you'll hear her enter
the hallway outside. Click on the floorboard to
descend. When her dog comes sniffing around, offer
it the ambrosia to make it shut up. When Malicia
leaves, enter and take a crystal from the lamp on
the right side. Leave, and go to the desert temple.
Fill the crystal with sunlight from the beam shining
down from the face on the wall, and use the carpet
to go to dreamworld. (put the carpet UNDER the
queen) A nightmare will appear. Use your trapped
nightmare on it -- the two will fight and obliterate
each other. Swim to Maab's place and use the crystal
on Maab to thaw her, and she will give you a bridle
to catch Scirocco, the wind steed. Go to the top of
the Mountain of Winds, and stand as far to the right
as you can get (in the cleft, not by the cave -
there's a new nightmare there now!). When Scirocco
flies by, use the bridle on him. He'll take you to
see the King of the Winds, who will send his
subjects to recover the King and Queen of Etheria.
Chapter 6: "Ready, Set...Boom!" or,
"Fry the B-...er...W-itch!" (Hey, this is a family
game!)
The false king and the real king are fighting. It's
quite the brawl. Princess Buttercup stands on the
sidelines and wrings her hands. "What to do, what to
do?" The two trolls help her make up her mind. "Use
the wand! Change him back!" "No, Change HIM back!"
Loads of help.
Look at the wand. The top will say "T". Click on the
base of the wand. The top should now say "F". Point
the wand at the false king during a break in the
fighting. The false king has green eyes, while the
real king has purplish red eyes. The false troll
will metamorphose into Edgar, the son of the King
and Queen of Etheria. Malicia will appear,
electrocute the King and whisk Edgar away with a
strong wind, then leave you clinging to a ledge
within the volcano. Get out by digging a hole into
the wall behind you, which will lead you into a
cave. Follow the cave along until you come to a door
shaped like a face. If you don't have the sweet-
smelling flower from the swamp, you'll see a flower
nearby. Use the shovel to pry a rock out of the wall
below the plant, then stand on the rock to pluck the
flower. Then, go through the door. Touch the eye on
the left, then the eye on the right, then the nose
to open it. Going through the door, you will find
yourself back in the volcano control room. Plug the
odd device you picked up in Malicia's house into the
socket on the machine behind the King to charge it
up, then wake the King with the flower. He'll stop
the machine, mom and Edgar will appear, and then so
will Malicia. She'll kill Edgar. Pull the now-
glowing device from the socket, and use it on
Malicia. It'll turn her back into an infant. Give
the extra life to Edgar, and watch the story...
Questions or comments about the walkthrough?
E mail me at psears@scripps.edu
1/7/95 Pam Sears